Team,
I am curious: there's a gap that needs bridging between ASFS and Active Sky for P3D-and that's higher level thunderstorms. Seems like CB is capped at 18-20 k and doesn't go above that. Where are the 40, 50, 60 thousand foot monsters usually associated with strong thunderstorms?
Is this a sim limitation within MSFS 2024? Those of looking for high fidelity have been missing this for a while...and I am curious if its user error, or I need to use ASFS in active (instead of passive mode).
I have yet to see CB worthy of deviating around because it seems I have always gone above it...
I am curious: there's a gap that needs bridging between ASFS and Active Sky for P3D-and that's higher level thunderstorms. Seems like CB is capped at 18-20 k and doesn't go above that. Where are the 40, 50, 60 thousand foot monsters usually associated with strong thunderstorms?
Is this a sim limitation within MSFS 2024? Those of looking for high fidelity have been missing this for a while...and I am curious if its user error, or I need to use ASFS in active (instead of passive mode).
I have yet to see CB worthy of deviating around because it seems I have always gone above it...