MatthiasKNU
Member
Hello everybody!
I noticed that I haven't seen a ground fog layer since ASP4.
When I think about my flights in P3Dv2/v3 with ActiveSky Next and Active Sky 2016 (but I'm not sure anymore!), you often saw these great fog layers.
For example:
When I used the standard P3D weather theme "Fogged In" a few days ago - just for a test flight - I realized that P3D can still do that!
Now my question:
Is it possible, to implement this feature again in ASP4?
It shouldn't be to difficult to depict those fog layers, depending on the difference between Temperature and Dewpoint...
EDIT: Don't want to create another thread (maybe could also someone change the thread title... ), but there are also a few more ideas which could be added:
- Visibility Reductions in rain and snow conditions, as well as feedback effects (like small fog layers, especially over forest areas, after rain on a warm day)
- Visibility Reductions due to heat
- Using historical weather data to create actual weather (i.e. storms and rain on the day before, actual weather clear -> clean air and good visibility)
- Local wind effects ("Sudden" change of wind direction around the canary islands between 1500-3000 ft; trade wind circulation; sea-onshore-breeze system
- Local variable winds due to terrain or ^ local wind effects override METAR, (https://www.researchgate.net/profile/Jean-Claude_Ruel/publication/264887620_Effect_of_topography_on_wind_behaviour_in_a_complex_terrain/links/54007cb40cf2194bc29ae3a4/Effect-of-topography-on-wind-behaviour-in-a-complex-terrain.pdf)
- Smoother wind direction changes
- Turbulence due to strongly changing winds between to levels (i.e. 260/04 kts at Surface, but 040/24 kts at 3000 ft AGL)
- Interpolation over the rain areas, so areas with constant rain - below nimbostratus clouds - are possible
(If you need any informations regarding the depiction or the physics behind that, I would be glad if I could help!)
Thank you very much in advance!
I noticed that I haven't seen a ground fog layer since ASP4.
When I think about my flights in P3Dv2/v3 with ActiveSky Next and Active Sky 2016 (but I'm not sure anymore!), you often saw these great fog layers.
For example:



When I used the standard P3D weather theme "Fogged In" a few days ago - just for a test flight - I realized that P3D can still do that!

Now my question:
Is it possible, to implement this feature again in ASP4?
It shouldn't be to difficult to depict those fog layers, depending on the difference between Temperature and Dewpoint...
EDIT: Don't want to create another thread (maybe could also someone change the thread title... ), but there are also a few more ideas which could be added:
- Visibility Reductions in rain and snow conditions, as well as feedback effects (like small fog layers, especially over forest areas, after rain on a warm day)
- Visibility Reductions due to heat
- Using historical weather data to create actual weather (i.e. storms and rain on the day before, actual weather clear -> clean air and good visibility)
- Local wind effects ("Sudden" change of wind direction around the canary islands between 1500-3000 ft; trade wind circulation; sea-onshore-breeze system
- Local variable winds due to terrain or ^ local wind effects override METAR, (https://www.researchgate.net/profile/Jean-Claude_Ruel/publication/264887620_Effect_of_topography_on_wind_behaviour_in_a_complex_terrain/links/54007cb40cf2194bc29ae3a4/Effect-of-topography-on-wind-behaviour-in-a-complex-terrain.pdf)
- Smoother wind direction changes
- Turbulence due to strongly changing winds between to levels (i.e. 260/04 kts at Surface, but 040/24 kts at 3000 ft AGL)
- Interpolation over the rain areas, so areas with constant rain - below nimbostratus clouds - are possible
(If you need any informations regarding the depiction or the physics behind that, I would be glad if I could help!)
Thank you very much in advance!
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