Hi there,
and thank you for bringing your weather engine to X-Plane, it really makes a difference and I'm enjoying it much more then expected.

As I'm a developer myself currently working on a basic sound environment for my Tweak Utility I really need a DataRef telling me about the current turbulence on aircraft. As ASXP dos not make use of the XP native wind layers and corresponding turbulence DataRefs I have no trigger for my turbulence rattling sounds when ASXP is used. If you could implement such a DataRef I could easily read the turbulence strength from it for adjusting my sound effect accordingly.
Possibly other developers will need other informative DataRefs for different other things ASXP handles outside of X-Plane's DataRef system but I would be fine having a trigger for my sounds.
Such a DataRef could be very simple with a number output from 0 (no turbulence) to 1 (strongest turbulence), for example:
ASXP/turbulence_on_aircraft: 0.00000
Kind regards,
Agi
and thank you for bringing your weather engine to X-Plane, it really makes a difference and I'm enjoying it much more then expected.
As I'm a developer myself currently working on a basic sound environment for my Tweak Utility I really need a DataRef telling me about the current turbulence on aircraft. As ASXP dos not make use of the XP native wind layers and corresponding turbulence DataRefs I have no trigger for my turbulence rattling sounds when ASXP is used. If you could implement such a DataRef I could easily read the turbulence strength from it for adjusting my sound effect accordingly.
Possibly other developers will need other informative DataRefs for different other things ASXP handles outside of X-Plane's DataRef system but I would be fine having a trigger for my sounds.
Such a DataRef could be very simple with a number output from 0 (no turbulence) to 1 (strongest turbulence), for example:
ASXP/turbulence_on_aircraft: 0.00000
Kind regards,
Agi