leghorn
New member
Greetings AS team,
I love your newest AS16+ASCA on P3Dv3 products a lot, though i think some tweaking are in order to make it really shine. What i don't currently like in the software is the height to which the reduced visibility layer extends. Sometimes, after departing in hazy conditions, i break thru the haze at more than 10 000 ft. If i'm doing IFR with my beloved A2A fleet, it sometimes takes ages to get above the fog/ or haze. I don't think it's the case in real life. See, the visibility highly depends on temperature and dew point and we know well that they change drastically in height. I remember when i was doing my PPL, i was taking off with a C172 on a hazy morning and it usually was about 600-700 ft of climb and i could see the clear morning skies and all the city sunk in haze with some of the taller buildings peaking from here and there.. Amazing views really. What's best, is that all of this is possible with the P3Dv3 volumetric fog, which i think is not used at it's best in AS16. When i set the visibility layer height manually via the in-sim weather configurator, i can achieve the mentioned above amazing results, and i'm wondering why this can't be AS16 default, or at least an option? I'm attaching both real life pic and a custom set weather in P3D.
haze layer is visible at around 1000ft. (The CRJ is on a short final with about 15sec to touch down)
The great atmosphere that could be achieved with low creeping fog/ haze is really worth a try, i believe.
Many thanks in advance for considering my suggestion. I hope i'm not alone in this
Kind Regards,
Vic
I love your newest AS16+ASCA on P3Dv3 products a lot, though i think some tweaking are in order to make it really shine. What i don't currently like in the software is the height to which the reduced visibility layer extends. Sometimes, after departing in hazy conditions, i break thru the haze at more than 10 000 ft. If i'm doing IFR with my beloved A2A fleet, it sometimes takes ages to get above the fog/ or haze. I don't think it's the case in real life. See, the visibility highly depends on temperature and dew point and we know well that they change drastically in height. I remember when i was doing my PPL, i was taking off with a C172 on a hazy morning and it usually was about 600-700 ft of climb and i could see the clear morning skies and all the city sunk in haze with some of the taller buildings peaking from here and there.. Amazing views really. What's best, is that all of this is possible with the P3Dv3 volumetric fog, which i think is not used at it's best in AS16. When i set the visibility layer height manually via the in-sim weather configurator, i can achieve the mentioned above amazing results, and i'm wondering why this can't be AS16 default, or at least an option? I'm attaching both real life pic and a custom set weather in P3D.

haze layer is visible at around 1000ft. (The CRJ is on a short final with about 15sec to touch down)
.jpg)
The great atmosphere that could be achieved with low creeping fog/ haze is really worth a try, i believe.
Many thanks in advance for considering my suggestion. I hope i'm not alone in this
Kind Regards,
Vic