Dear Damian !
I have just read in the beta release notes that the cloud density will be reduced.
I know there are complaints that often the clouds look pixelated or there are repeated patterns - yes I understand - but what people don't understand is that the clouds use the ‘voxel space’ engine (or a kind). This is the only way it is possible to display this quantity with this performance.
Unfortunately, removing the cloud density means that it is reduced, but often the clouds just look like a transparent ‘something’.
This was one of the main problems with the Live Weather Engine in MSFS - it also weakened the cloud formations, which looked better with Active Sky.
In addition, many cloud types are already transparent at night, which will probably be even more visible with this reduction.
Furthermore, the cloud shadows also seem to depend on this - with some cloud types they are already no longer visible - which of course won't make it any better.
Please keep this in mind, I know there has to be a compromise - but as I said above - these are not textures but 3D clouds and to have this density and look they are often ‘pixelated’.
Now to my huge request - is it ANYWAY possible to add a slider for cloud density so you can adjust it yourself. I would bet many would use that.
Everyone should try to set the weather manually in MSFS and play with the cloud density and it will be noticeable how much this actually does.
Only thanks to the density (in addition to the negative effects) do clouds look like real grey clouds. Please keep that in mind !!!
Thank you !
I have just read in the beta release notes that the cloud density will be reduced.
I know there are complaints that often the clouds look pixelated or there are repeated patterns - yes I understand - but what people don't understand is that the clouds use the ‘voxel space’ engine (or a kind). This is the only way it is possible to display this quantity with this performance.
Unfortunately, removing the cloud density means that it is reduced, but often the clouds just look like a transparent ‘something’.
This was one of the main problems with the Live Weather Engine in MSFS - it also weakened the cloud formations, which looked better with Active Sky.
In addition, many cloud types are already transparent at night, which will probably be even more visible with this reduction.
Furthermore, the cloud shadows also seem to depend on this - with some cloud types they are already no longer visible - which of course won't make it any better.
Please keep this in mind, I know there has to be a compromise - but as I said above - these are not textures but 3D clouds and to have this density and look they are often ‘pixelated’.
Now to my huge request - is it ANYWAY possible to add a slider for cloud density so you can adjust it yourself. I would bet many would use that.
Everyone should try to set the weather manually in MSFS and play with the cloud density and it will be noticeable how much this actually does.
Only thanks to the density (in addition to the negative effects) do clouds look like real grey clouds. Please keep that in mind !!!
Thank you !








