Hi
When there is a sunrise or sunset scenario and I am above cloud level and there is plenty of clouds I face severe FPS drop (from 60-70 to 15-20 FPS). Disabling cloud shadows results in huge improvement (back to 60-70 FPS). In P3Dv3 it could be resolved by reducing cloud texture size shadow from 512 to 256. Unfortunately LM removed this functionality in v4 and they replaced it with some other functions (tried to manipulate with all related to shadow texture size but no results).
It happens mainly when looking at sun but also some other angles.
Is it possible to resolve this on AS16 level? TBH it's quite a PITA.
When there is a sunrise or sunset scenario and I am above cloud level and there is plenty of clouds I face severe FPS drop (from 60-70 to 15-20 FPS). Disabling cloud shadows results in huge improvement (back to 60-70 FPS). In P3Dv3 it could be resolved by reducing cloud texture size shadow from 512 to 256. Unfortunately LM removed this functionality in v4 and they replaced it with some other functions (tried to manipulate with all related to shadow texture size but no results).
It happens mainly when looking at sun but also some other angles.
Is it possible to resolve this on AS16 level? TBH it's quite a PITA.
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