Updates In Work?

damian

Developer
Staff member
We have a review and further updates planned once things are further along, planned very soon. We have recently changed our development strategy to focus on released versions instead of betas, due to resource/time constraints, and lots of obsolete effort involved when working with betas or other unreleased versions.
 

igornebov

New member
We have a review and further updates planned once things are further along, planned very soon. We have recently changed our development strategy to focus on released versions instead of betas, due to resource/time constraints, and lots of obsolete effort involved when working with betas or other unreleased versions.
Thank you, Damian! By the way, I've asked Laminars on their Discord server if there is WX API clouds and precips injection available to inject weather like ASP3D/ASFSX and ASXP11 does, and they said that in 12.3 they actually did it, it's not only experimental feature now. Do you have some roadmaps of updates to tell or share if there is possibility to new full weather injection in X-Plane 12 or not? We're really missing your detailed, non-hybrid and non-global-static, full-injected weather with accurate clouds-layers mosaic since big FSX-P3D-XP11 trio are once and for all outdated. So after 9 months passed, we're all really curious if new volumetric weather-injection possible or it's only hybrid plus static-global mods will be available, without weather-rewrighting instead of default-inaccurate?
 
Last edited:
Top